Archive for the ‘C#’ Category

My Zune HD arrived last week and after getting over the initial disappointment of a disgracefully empty marketplace for it, I was really itching to try out some XNA and play around with the accelerometer.  First things first, I needed to download the XNA extensions that would provide the necessary framework to use the accelerometer [...]

Saturday, October 24th, 2009 at 20:29 1 comment

Having created my own first person camera, I moved on to creating some 3D terrain for my game.  I have to admit, I cheated on this a bit and just used the custom content pipeline from the XNA Creators Club’s generated geometry sample found here.  For this reason, I currently do not fully understand the [...]

Sunday, August 30th, 2009 at 16:06 0 comments

As I previously mentioned, I plan on updating this blog with my experience of learning 3D XNA and hopefully be able to help out others doing the same as well as receive a bit of feedback and advice on how to improve the work I have done.  The first section I began working on was [...]

Thursday, August 27th, 2009 at 21:01 0 comments

I’ve been doing 2D XNA for about a year and a half now and I feel I’m fairly competent at it, largely due to my experience in the Imagine Cup, so over this past week or so I’ve begun working on my first 3D XNA game.  I’ve had the concept for the game in my [...]

Thursday, August 27th, 2009 at 19:12 0 comments

My Imagine Cup team (Sandpit Ninjas) was invited to Microsoft in Dublin on 1st May 2009 to meet with a couple of their experts to help us out with ideas and suggestions for our round two submission for the Imagine Cup.  I headed down to Dublin with Jonny Hughes, a member of the team, and [...]

Monday, May 4th, 2009 at 19:32 0 comments