Posts Tagged ‘XNA’
This is just a quick article to share a nice way to create a camera for 2D games. There are a couple of ways to do this; I originally did it by making a class that held a position for the camera and then subtracting the object and camera positions when drawing to offset the [...]
Tuesday, August 31st, 2010 at 13:30
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As far as I am aware, the accelerometer code here is the same as would be used for the new Windows Phone 7 devices. My Zune HD arrived last week and after getting over the initial disappointment of a disgracefully empty marketplace for it, I was really itching to try out some XNA and play [...]
Saturday, October 24th, 2009 at 20:29
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